the how and why of my multi-month demake fangame project!
Back in 2025, I spent 3 months making a demake-slash-fangame of a particular part of Deltarune Chapter 3 for the NES! After I finished it, I thought it would be nice to make a video about how I built it. However, after recording my takes, it was about 45 minutes of audio, and so much of it needed motion graphics and explainer visuals that editing it became a marathon project that my amateur video editing skills simply couldn’t follow through with. So here we are - a year after I released the project, I’m finally lifting the veil on some of the things I did to build it! This post in particular will cover the reason why I went with a NES game, the initial hurdles I had to overcome, and dig into some of the technical nuts and bolts around backgrounds, level data, and my workflow. It’s a little dense in places, but I’ll do my best to introduce various NES development concepts to anyone unfamiliar with them! If that sounds like a good time, then read on..!
ah! the refreshing feeling of getting back into an old, lapsed hobby and/or skill. recently, i’ve taken to dabbling in one of my old passions. a long time ago, before i decided on game development as my career, i was thinking about going into cybersecurity. i had a knack for burrowing into filesystems and finding gaps in protections early on in my dalliances with computers.
I feel like making things is intrinsically important to being the person I am. I don’t know exactly how to explain it, but when I’m not making something it feels a little like my existence is on hold. Not like I stop existing or anything, but more like… I’m just not really living when I’m not making something. It doesn’t have to be a public work, either; I don’t mind so much about the reaction to the thing as I do the fact that the thing has undergone the process of being made. It doesn’t always have to be finished; just the picking away at the creating is the key. And it doesn’t need to be big, sometimes just cooking a nice dinner satisfies the need to make!
my yearly post arrives once again at the ripe old age of 33
I’m 33 years old today! That’s as many as three elevens, and that’s just dandy. As is my wont, I’m hammering away at my keyboard to get my birthday thoughts enscribed and on the internet for all to see. It’s been a pretty good year so far! I like to break the previous year apart into little bits when I do this, so here we go again: